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  #1  
Old 04-10-2012, 11:58 AM
Kultivater
Fire Beetle
 
Join Date: Apr 2012
Posts: 5
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I didn't want to piss people off with starting a new thread, so I'll post it here:

I wanted to report a bug in the shaman class for bots. It seems that if they have a regen buff on you, they won't heal you at all(not even outside of fights). This is a major pain because you have to make sure you click off the regen during a fight, plus, it's smarter to keep it on until the mob has been slowed/dotted because if it's healing you, it won't cast anything else but the heal. So far this has been the way of things up to level 30. I'm not sure if things will change as the bot gets new abilities, but, based on my knowledge of the class, I'm betting it won't.

Edit: I wanted to add that outside of fights, they won't heal you even if you click the regen off, which is perhaps the most annoying part, because if you're low on health, you have 2 options: waste plat on heal pots, or sit there and med.
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  #2  
Old 04-17-2012, 07:59 PM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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Quote:
Originally Posted by Kultivater View Post
I didn't want to piss people off with starting a new thread, so I'll post it here:

I wanted to report a bug in the shaman class for bots. It seems that if they have a regen buff on you, they won't heal you at all(not even outside of fights). This is a major pain because you have to make sure you click off the regen during a fight, plus, it's smarter to keep it on until the mob has been slowed/dotted because if it's healing you, it won't cast anything else but the heal. So far this has been the way of things up to level 30. I'm not sure if things will change as the bot gets new abilities, but, based on my knowledge of the class, I'm betting it won't.

Edit: I wanted to add that outside of fights, they won't heal you even if you click the regen off, which is perhaps the most annoying part, because if you're low on health, you have 2 options: waste plat on heal pots, or sit there and med.
This should be fixed in Rev 2132. Let me know if you still experience this problem. There may be an issue with your spell lists.
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  #3  
Old 04-22-2012, 12:08 AM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
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ive been playing with the bots again as of late

A+ job on the stances, finally our casters dont waste all their mana on any mob. I also like the group messages that was a nice addition.

Some things that would be nice would be setting passive mode on melee characters to stop meleeing like mentioned earlier and maybe a command to change all your bot stances at the same time? Like a #bot stance all 0 or something.

I also was wondering how hard it would be to implement a snare/root/dispell command for the respective classes. I might try to copy the format of the other class specific command spells and see if I can do it myself.

Also would it be possible to tune the bot roles code so the needed buffs will only be cast on the classes that need it? For me this issue is making me play with the bot finish buffing rule on but if this was finished it wouldnt be as necessary.

I also have a question about raids. I havent really tried raiding with the bots yet, but how functional are they? Would I be able to down bosses with a reasonable amount of bots considering we dont have a CH chain?


EDIT - I also keep experiencing almost everytime I zone where my bots stop moving or responding to anything until I drop them from group and then reinvite. Im not sure whats causing it but it wasnt ever doing this before.
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  #4  
Old 04-22-2012, 11:32 AM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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Quote:
Originally Posted by louis1016 View Post
ive been playing with the bots again as of late

A+ job on the stances, finally our casters dont waste all their mana on any mob. I also like the group messages that was a nice addition.

Some things that would be nice would be setting passive mode on melee characters to stop meleeing like mentioned earlier and maybe a command to change all your bot stances at the same time? Like a #bot stance all 0 or something.
I plan on adding it, just as I plan on adding more things based on stances. I want to mirror live mercs as much as possible, and melee not attacking on passive is one of those things.

Quote:
Originally Posted by louis1016 View Post
I also was wondering how hard it would be to implement a snare/root/dispell command for the respective classes. I might try to copy the format of the other class specific command spells and see if I can do it myself.
They shouldn't be too hard. They are supposed to snare if the mob is fleeing already, so I'm not sure if you would need that (if your bot has the spell, of course).

Quote:
Originally Posted by louis1016 View Post
Also would it be possible to tune the bot roles code so the needed buffs will only be cast on the classes that need it? For me this issue is making me play with the bot finish buffing rule on but if this was finished it wouldnt be as necessary.
I've started work on this, but it requires a lot of work to get it for specific buffs (not just spell effect like is currently in there). I was working on this for the hate magnifying spells for melee and reducing spells for casters. I've worked on adding spells through level 90 or 95, so this has been kind of added into that works since it's spell related. I plan on finishing it at some time, but it's just part of a larger project that has taken a lot of time.

Quote:
Originally Posted by louis1016 View Post
I also have a question about raids. I havent really tried raiding with the bots yet, but how functional are they? Would I be able to down bosses with a reasonable amount of bots considering we dont have a CH chain?
It really just depends on your tank and how you set up your groups. I have made it in the EPs based on one cleric and a backup healing Shaman. I haven't made it past any of the EP gods, yet. I think I would need to add another cleric or use a rotation to get much further. I have added a command for my tank to use defensive, which helps a whole lot. Eventually I plan on adding heal rotations. I think they will be required to do anything difficult with a default database.

Quote:
Originally Posted by louis1016 View Post
EDIT - I also keep experiencing almost everytime I zone where my bots stop moving or responding to anything until I drop them from group and then reinvite. Im not sure whats causing it but it wasnt ever doing this before.
I haven't seen this. Do any of the bots die before zoning, or is it just all of the time? I'll try to test this out some more to see if I can get it to happen.
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  #5  
Old 04-22-2012, 04:45 PM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
Default

It was all the time, not just after death, i dont have any time right now but ill do some testing with it later on a default install and see if its something i may have messed up

I was just thinking in regards to the CH heal rotation, that if you can make it so passive stance doesnt make healers cast their heals, maybe a cleric CH chain can be done a little easier by adding in a CH bot command, therefore allowing some harder raid mobs to be taken down. All would be needed to be done on the players end is an ingame macro or two looking like the following:

line 1 - #bot ch cleric1name targetname
line 2 - /pause 20
line 3 - #bot ch cleric2name targetname
line 4 - /pause 20
etc.

or even just clicking hotkeys for the seperate clerics if its easier

This could also allow bots to heal others out of their group making a raid seem much more realistic, the only thing that I can see going wrong with this is players spawning cleric bots that heal them outside of the group for a powerlevel type gameplay, although its not much different from a player soloing then adding/dropping a cleric bot for heals when needed, some kind of check would probably need to be in place anyway.
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