Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old 04-17-2012, 02:12 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Live did some major changes to how item slots are handled. Part of the problem is that it doesn't seem to be used exactly the same way in all cases. So, for stuff like selling and I am sure plenty of other spots, we will need to figure out exactly how they number slots and such. For stuff like item moves, it is 12 bytes used for identifying slots. For inventory/items, I think it is 5 bytes. For selling items, it looks like 8 bytes.


Also, a very useful tool for figuring out struct info is HexVis, which you can find here:

http://www.eqemulator.net/wiki/wikka.php?wakka=HexVis
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:01 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3