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Old 06-15-2012, 05:00 AM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Ok... I think I have a good path to follow for this.


I posted on this thread (and somewhere else) that I was looking for a lift model bug based on the behavior that I saw
in my buggy behavior post above. I think I might have found the issue that is causing a player to miss the elevator
unless they play with the activator handle.

I went back into gfaydark_obj.s3d this evening and discovered a model name "ELESTEP_DMSPRITE." This model
does not have a door_id in the database, but this rings right with what I was saying above on this thread. It looks like
it could be hard-coded into client to open/close with any lift activator click/model timer event.


I noticed that there are a lot of "empty" doors, especially around the FAYLEVATOR and FELE1/2 entries.

When you guys were collecting packet information, did you run across any that could be tied to this "ELESTEP"
'door?'

I want to try and find a way to invert it (or ! it) during zone load to see if this restores the lift operability.


U
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