Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #21  
Old 06-22-2012, 04:41 PM
chamberdown
Sarnak
 
Join Date: Jul 2011
Posts: 30
Default

dbg file

2012-06-22 23:38:56 Starting EverQuest (Build Oct 31 2005 10:33:37)
2012-06-22 23:38:56 Timezone: UTC+2h00m
2012-06-22 23:38:56 Loading graphics DLL.
2012-06-22 23:38:56 Parsing INI file .\eqclient.ini
2012-06-22 23:38:56 INI file .\eqclient.ini loaded.
2012-06-22 23:38:57 Initializing timers.
2012-06-22 23:39:00 Checking critical files.
2012-06-22 23:39:00 Initializing WinSock.
2012-06-22 23:39:00 Enumerating 3D devices.
2012-06-22 23:39:00 Found adapter #0 - NVIDIA GeForce G210M (8.15.11.868
2012-06-22 23:39:00 Adapter #0 - NVIDIA GeForce G210M :
2012-06-22 23:39:00 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2012-06-22 23:39:00 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2012-06-22 23:39:00 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2012-06-22 23:39:00 Initializing keypress handler.
2012-06-22 23:39:00 Parsing INI file .\defaults.ini
2012-06-22 23:39:00 INI file .\defaults.ini loaded.
2012-06-22 23:39:00 Loading keyboard tables.
2012-06-22 23:39:00 Creating window.
2012-06-22 23:39:00 Checking display driver version.
2012-06-22 23:39:01 Activating window.
2012-06-22 23:39:01 Picking a default resolution, desktop is 1366 x 768, 32 bits
2012-06-22 23:39:01 Ratio is 1.78
2012-06-22 23:39:01 Resolution was capped at 1280 x 720
2012-06-22 23:39:01 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2012-06-22 23:39:01 Resolution selected 1280 x 720, 32 bits
2012-06-22 23:39:01 CRender::InitDevice: Using 32bit mode.
2012-06-22 23:39:01 CRender::InitDevice: Using vsync 0.
2012-06-22 23:39:01 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2012-06-22 23:39:01 CRender::InitDevice: HardwareTnL Enabled.
2012-06-22 23:39:01 Using hardware vertex shaders.
2012-06-22 23:39:02 Initializing render system.
2012-06-22 23:39:02 Trilinear Mipmapping available.
2012-06-22 23:39:02 Vertex Shader Version: 3.0
2012-06-22 23:39:02 Pixel Shader Version: 3.0
2012-06-22 23:39:02 Initializing engine internals.
2012-06-22 23:39:02 CRender::InitDevice completed successfully.
2012-06-22 23:39:02 Parsing INI file ./eqlsUIConfig.ini
2012-06-22 23:39:02 INI file ./eqlsUIConfig.ini loaded.
2012-06-22 23:39:47 Trilinear Mipmapping available.
2012-06-22 23:39:47 Vertex Shader Version: 3.0
2012-06-22 23:39:47 Pixel Shader Version: 3.0
2012-06-22 23:39:47 Trilinear Mipmapping available.
2012-06-22 23:39:47 Vertex Shader Version: 3.0
2012-06-22 23:39:47 Pixel Shader Version: 3.0
2012-06-22 23:39:48 Trilinear Mipmapping available.
2012-06-22 23:39:48 Vertex Shader Version: 3.0
2012-06-22 23:39:48 Pixel Shader Version: 3.0
2012-06-22 23:39:51 Trilinear Mipmapping available.
2012-06-22 23:39:51 Vertex Shader Version: 3.0
2012-06-22 23:39:51 Pixel Shader Version: 3.0
2012-06-22 23:40:00 Trilinear Mipmapping available.
2012-06-22 23:40:00 Vertex Shader Version: 3.0
2012-06-22 23:40:00 Pixel Shader Version: 3.0
2012-06-22 23:40:02 Trilinear Mipmapping available.
2012-06-22 23:40:02 Vertex Shader Version: 3.0

according to the reference material, the client should be supported.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:08 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3