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Old 09-07-2012, 09:57 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
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Assuming I am reading this right, this will get screwy when mobs have a relatively high min hit. For argument's sake consider a green mob, that hits for 50-100 damage

65% of the time it hits for 50 (unmitigated)
8 % of the time it hits for 25-50 (unmitigated)
8% of the time it hits for 20-40 (unmitigated)
8% of the time it hits for 16-33 (unmitigated)
8% of the time it hits for 14-28 (unmitigated)

In all the latter cases, the max hit is at or below min hit. Once damage is calculated by this code it will go through the mitigation function. At which point damage will be set to min_hit (as it is lower than min_hit). So the final result will be a 97% chance for any green mob with comparably high min_hit a to hit for minimum.

Feel free to correct me if I've missed something.
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