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Old 09-07-2012, 10:15 AM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
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I see what you're saying but at the same time I know of no mobs with a min hit of 50 that their max hit is only 100 or their min_hit multiplied by 2 to get the max_hit. Most of the time the max is x4 or more than what the min is. So if you had some custom mobs on your server that had only a dmg range of minx2 for max this could be a problem. But just looking through the npc_types, min_hit max_hit, nothing is set at a multiplier of x2 from min to max. Except like I said the level one mobs in the classic zones. In which case they aren't even what live is currently and need to be adjusted to reflect live.

Edit: Also these values are not set in stone. They can be adjusted to anything you want them to be.
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