I so wish I knew more about more complex perl script. took me a few months to figure out how all the elements of MQ2 script writting worked but I got to where I could write really complex macros. This looks simular but there are different elements. The basic stuff is easy. cordanaites, timers and proximities looks a lot more complex so I may end up having alot more posts before I get it.
Having the NPC trigger a spawn at a waypoint sounds good. that may work out better then trying to set up stationary NPC.
The object of this is I have an npc_type on a grid that does nothing but a big circle. When hits one end of this circle it will trigger a spawn. When it hits the other side of the circle, eventualy, it will spawn a different NPC (both triggered spawn NPCs will be in the adjacent zone closest to the triggered location.)
I see the "EVENT_WAYPOINT_ARRIVE" event just don't know how to use it. I need more example of this stuff before I can figure out how it works and walk throughs if possible.
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