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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

 
 
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Old 10-14-2012, 04:34 PM
bodi
Hill Giant
 
Join Date: May 2010
Posts: 105
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I can't even get it to work on UF!

I have set skill 22 to 1 in Class_Skill and created entries in skill_caps for class 3 and class_ 3. I have even #setskill 22 100 in game and still won't take a second weapon. The closest I've gotten is that if you go to skill_caps and add class 3(paladin) in class, and class 7(monk) in class_ field, you can get the GM trainer to offer the skill at 0 level, but if you try to train it, it says you will NEVER get to use this skill. That's discouraging considering its an NPC telling me that. lol

Any ideas?
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