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Old 11-05-2012, 11:10 AM
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Secrets
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Join Date: May 2007
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So, the assign packet.

It's actually a 16-byte packet that does different things depending on variable size.

I had a screenshot from when I last worked on it. Basically, there's a few fields, and you were right about the unhire struct being the same as the assign struct:
Quote:

struct MercenaryAssign_Struct {
/*0000*/ int32 MercEntityID; // Seen 0 (no merc spawned) or 615843841 and 22779137
/*0004*/ int32 MercState; // Seen 0 with no merc hired
/*0008*/ int32 MercSuspended; // Seen 1 when no merc is hired - ID unique to each type of mercenary
/*0012*/ int32 MercTimeRemaining; //UNIX Timestamp. The reason the client accepts this part of the packet missing is because SOE stupidly left no size checks. //I assume they wanted it in another packet but never removed it?
/*0016*/
};
I'm not actually sure if MercSuspended is the suspend state of the merc, it could be a list of stances from the client. It might not be. I'm not sure, I haven't observed the packet.

It's also possible the suspended state is a value from 0-4 depending on if the merc is suspended, active, dismissed or two other states? not sure.

Another thing it could be is that I have the initial hire packet and the assign packet screwed up, which would explain the merctimeremaining part being missing.

I forget what values these were but it *was* working at some point:

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