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Old 11-18-2012, 08:39 PM
lerxst2112
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Join Date: Aug 2010
Posts: 1,742
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Well, I didn't know that page was there until I specifically searched for it. The wiki is not a particularly well organized place, so I wouldn't know how to navigate to that page if I hadn't already found it with Google.

That said, all the information is available in the code itself. It really isn't that hard to open up Visual Studio and search.

Here's the table from the code:
Code:
	SPECATK_SUMMON,				// S
	SPECATK_ENRAGE,				// E
	SPECATK_RAMPAGE,			// R
	SPECATK_AREA_RAMPAGE,		// r
	SPECATK_FLURRY,				// F
	SPECATK_TRIPLE,				// T
	SPECATK_QUAD,				// Q
	SPECATK_INNATE_DW,			// L
	SPECATK_BANE,				// b
	SPECATK_MAGICAL,			// m
	SPECATK_RANGED_ATK,			// Y
	UNSLOWABLE,					// U
	UNMEZABLE,					// M
	UNCHARMABLE,				// C
	UNSTUNABLE,					// N
	UNSNAREABLE,				// I
	UNFEARABLE,					// D
	UNDISPELLABLE,				// K
	IMMUNE_MELEE,				// A
	IMMUNE_MAGIC,				// B
	IMMUNE_FLEEING,				// f
	IMMUNE_MELEE_EXCEPT_BANE,	// O
	IMMUNE_MELEE_NONMAGICAL,	// W
	IMMUNE_AGGRO,				// H - Won't aggro, ever.
	IMMUNE_AGGRO_ON,			// G - Immune to being aggroed
	IMMUNE_CASTING_FROM_RANGE,	// g
	IMMUNE_FEIGN_DEATH,			// d
	IMMUNE_TAUNT,				// i
	NPC_TUNNELVISION,			// t
	NPC_NO_BUFFHEAL_FRIENDS,	// n
	IMMUNE_PACIFY,				// p
	LEASH,						// J - Dispell, wipe agro && return to spawn
	TETHER,						// j - Return to spawn
	DESTRUCTIBLE_OBJECT,		// o - This is only for destructible objects
	NO_HARM_FROM_CLIENT,			// Z - This is to prevent attacking NPC's period for clients
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