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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 12-11-2012, 06:43 AM
Aengor
Fire Beetle
 
Join Date: Aug 2010
Posts: 16
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Thanks for the feedback Drajor.

The latest stuff from the svn now has animated textures support. So finally zones like for example kedge (where the entire "underwater" effect is based on texture animations) look as they should. I'm working on the transparency issues now, a real "walkmode", that allows exploring the zone as if you were actually in game, is next. I'll probably package up new binary installers at that point and upload them to the google code site. If interested, anyone can also track progess via the issues log at http://code.google.com/p/panda-zonewalk/issues/list.

Aengor
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  #2  
Old 12-11-2012, 12:11 PM
Aengor
Fire Beetle
 
Join Date: Aug 2010
Posts: 16
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Hi folks

V.0.0.5 is now available on google code (link in first post) as binary installers for windows and linux. This latest dev build adds animated textures, texture transparency and some minor fixes. Enjoy.

Transparent, animated water (ok, the "animated" part is not really visible in a screenie)


Annoying zone boundary polys gone (not everywhere yet though, this is wip)
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  #3  
Old 12-16-2012, 10:32 AM
Aengor
Fire Beetle
 
Join Date: Aug 2010
Posts: 16
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Zonewalk 0.0.7 with placeables support is available on the svn.

http://youtu.be/YQ8R5wIrCxQ

Have Fun!
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  #4  
Old 12-17-2012, 11:35 AM
Aengor
Fire Beetle
 
Join Date: Aug 2010
Posts: 16
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V0.1.0 Milestone build binaries available on google.code now. http://code.google.com/p/panda-zonewalk/downloads/list

This has all the stuff in I wanted for this stage. Not sure where the project is headed next. Either I fix the outstanding (largely minor) issues and add support for more features (newer container formats and zones ) or I will go straight out and take a shot at trying to connect it to the eqemu server in order to test the waters as to how viable turning zonewalk into an actual client is. Lets wait and see ...
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