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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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Old 12-19-2012, 12:01 PM
Aengor
Fire Beetle
 
Join Date: Aug 2010
Posts: 16
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Thanks for your comments dear Dr.


Quote:
Originally Posted by DrWIggly View Post
Btw I've made a few tweaks while poking around. I notice DDS assets we're coming in inverted, and placeables weren't animating. I was going to look into what is going on with the alpha on DDSes soemthing looks weird with the fire. If you want me to send you a patch I can, haven't tested it too much, its working in ecommons.
Sure, I'll gladly accept any support I can get! And you seem to have drilled down straight on some of the more glaring issues . Fires&Torches looking strange probably has something to do with the way I am setting up partially transparent textures (leaves, fire etc) by using the colour of the top left pixel in the texture image as a "transparency indicator" and setting up the alpha channel that zonewalk adds to the bmp images in memory. Dont think I have seen dds textures in pre-pop content yet.


Cheers!
A
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