0.3.12 is out! Works with EQLive with quite a few bug fixes
EQEMu Binaries (Win32)
EQEMu Source (Win32, *Nix)
*edit* there's a fix for linux compile in Linux Support Forum *edit*
Changelog:
-Updated to work with EQLive (new encryption).
-Possible security risk in #flag fixed.
-Spawn struct updated.
-CheckServerName added, does a check for invalid characters.
-Spawns can now be sent in bulk within zones (#repop, etc.) if they pile up in the queue.
-World MaxPlayers is now handled Login->World, you will get a error message on the login screen.
-2/0 Error in eqemudebug.log fixed.
-UniqueNames can now go up to 999.
-Part in attack code moved to switch to speed up the process.
-Channels moved to a switch to speed up the process.
-Backstab, Flying kick, etc. fixed.
-Loot bug fixed (If an item was on the corpse and it was not looted, you would hang on the corpse if you clicked 'done').
-EmuMemShare bug with no npctypes in the database fixed.
-New TimeOfDay code, zones now synchronize with the world.