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  #33  
Old 01-24-2013, 06:56 PM
bristle
Sarnak
 
Join Date: Jan 2009
Location: san jose, ca
Posts: 44
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Quote:
Originally Posted by Tyen05 View Post
Animations/models/textures all extracted.

http://bit.ly/X5VUln
took one of the models and convert fbx to dae and imported to opensim. then i converted it to obj and import to zbrush. i am sure i could do it for blender too and it has fbx export.

so in theory, i could convert fbx to collada. import to blender. add more animations and then export back to fbx.

i dont know what to do after that for EQ.
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