Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 02-01-2013, 02:55 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

50-32 = 18.
Level Bonus = 18 * 18 / 2 = 162.
This is added directly to the resist value which with a roll out of 200 with no other modifiers 81% of binary spells cast by a level 32 on a 50 will resist. In reality the npcs will also have some minor resists. And the level bonus spikes to 1000 if you're at a 20 level distance or greater (though not currently settable by a rule).

Partial spells at harder to fully resist and I think fear *might* still be a partial spell which could be a problem in this situation. One I probably would be willing to fix code wise if it's a big problem.

Also might be screwing you up is the MinResist/MaxResist fields on spells which was added at some point. These override the calculations in code.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:52 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3