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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 02-04-2013, 03:57 PM
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c0ncrete
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you stated you were having a LoS issue, which you apparently aren't. if you were, you'd be getting the message about not being able to see the target instead of it simply not casting.

it will be very difficult, if not impossible, for anyone to troubleshoot issues with your custom code without being able to look at all of it. i suggest adding logging messages so you track down the issue..
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  #2  
Old 02-04-2013, 04:24 PM
NikonRZ
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I get what your saying, we might all think differently I guess. I mean how else would I describe a problem with a spell that works other then you can't cast it unless you have LoS to the target. I assume the -LoS to target- code is limited. I also assume you have been through this code millions of times, also this is not custom code, the only thing custom is the range check which I stripped, returned back to original yet still have the issue.

Not sure what logs I should be looking at.

Other than Line of sight all harmony spells work fine, they just currently need line of sight.

I am hoping someone can point me in the right direction.
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  #3  
Old 02-04-2013, 05:22 PM
Derision
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Quote:
Originally Posted by c0ncrete View Post
it will be very difficult, if not impossible, for anyone to troubleshoot issues with your custom code without being able to look at all of it.
It looks like he is using the old VZTZ source:

http://code.google.com/p/vztzfebsour...pells.cpp#1316

Could be changes elsewhere that is stopping it working, e.g. the IsHarmony function in that repo is different than ours: http://code.google.com/p/vztzfebsour.../spdat.cpp#202
(checks for SE_Lull rather than SE_ChangeFrenzyRad)
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  #4  
Old 02-04-2013, 07:28 PM
NikonRZ
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Yes. Yes, and Yes. Checking that now. Thanks Derision & Concrete, cool of you guys to give me some direction.
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  #5  
Old 02-05-2013, 04:27 PM
NikonRZ
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I fixed it. It was a number of things. Too much to list. Thanks so much for the help.
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