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Old 02-19-2013, 05:18 AM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
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Your check seems to first check the Bot names... if there is no bot name... it sets

Result = True


Then it checks players .. if the player DOES exist it doesn't set the result back to false.



Code:
bool Bot::IsBotNameAvailable(std::string* errorMessage) {
	bool Result = false;
	bool ResultBot = false;
	bool ResultPlayer = false;

	if(this->GetCleanName()) {
		char* Query = 0;
		char TempErrorMessageBuffer[MYSQL_ERRMSG_SIZE];
		MYSQL_RES* DatasetResult;
		MYSQL_ROW DataRow;

		if(!database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT COUNT(id) FROM vwBotCharacterMobs WHERE name LIKE '%s'", this->GetCleanName()), TempErrorMessageBuffer, &DatasetResult)) {
			*errorMessage = std::string(TempErrorMessageBuffer);
		}
		else {
			uint32 ExistingNameCount = 0;

			while(DataRow = mysql_fetch_row(DatasetResult)) {
				ExistingNameCount = atoi(DataRow[0]);
				break;
			}

			if(ExistingNameCount == 0)
				ResultBot = true;

			mysql_free_result(DatasetResult);
		}
		
	safe_delete(Query);

			if(!database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT COUNT(id) FROM character_ WHERE name LIKE '%s'", this->GetCleanName()), TempErrorMessageBuffer, &DatasetResult)) {
				*errorMessage = std::string(TempErrorMessageBuffer);
			}
			else {
				uint32 ExistingNameCountPlayer = 0;

				while(DataRow = mysql_fetch_row(DatasetResult)) {
					ExistingNameCountPlayer = atoi(DataRow[0]);
					break;
				}

				if(ExistingNameCountPlayer == 0)
					ResultPlayer = true;

				mysql_free_result(DatasetResult);

			}

	safe_delete(Query);
		
		if(ResultPlayer == true && ResultBot == true) {
			Result = true;
		}
	}

	return Result;
}

I do not have a bots compile to test this on... but this might be a fix? Not 100% on that one just yet
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