Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 03-18-2013, 12:59 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

Maybe there's a setting within the database we can tweak but if there isn't, would it be possible to change the minimum health that a cleric merc actually starts casting heals?

For example, if you're looting your corpse and you have a cleric merc, they will spam you for each item you reequip since this raises your total hitpoints and you would normally have to regen that health. The cleric thinks you are taking damage and tries to top you off and wastes a bunch of mana for each item you reequip.

I'm thinking if you go below 30-40% of your health then the cleric starts healing you. Just a suggestion.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:25 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3