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  #1  
Old 03-18-2013, 02:25 PM
lerxst2112
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Join Date: Aug 2010
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The cleric mercs on live are the same way. It's even more fun if you're in a zone where buff timers are suspended. When my int casters cast their shielding spell I end up with a hot and a promised heal sucking up buff slots if I'm not paying attention. All for a gap that was less than I'd regen in a single tick.
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  #2  
Old 03-20-2013, 04:17 AM
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Secrets
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Join Date: May 2007
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Just posting that I *think* I fixed the remaining mercenary memory leaks in code and when my pull request is accepted you should probably update. These were rather large fixes, and your RAM will thank you for it.
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Old 03-20-2013, 04:50 PM
Armm
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Join Date: Feb 2013
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Summary of existing issues:

x86 debug build, built March 20th 8:47am. Using ROF or UF clients.

Cleric mercs chain cast bulwark of vie on themselves with a level 66 j2 healer merc for example, this happens on a number of buffs for healer mercs. Strange part is after i died and delveled to 65 the merc would still chain cast buff but it wouldnt say bulwark of vie, just say casting a spell, surrounded by bright white aura...

Tank mercs dont rest regen at all, ever.

If you suspend your merc and delvel(like if you died in a zone, had someone rezz you in zone, and tried to bring merc back) you cant unsuspend, dismiss, or do anything with pet. Sometimes zoning brings it back, sometimes not.

Seeing lots and lots of chars with 1-8 mercs for same charid with the multiples suspended. i saw one instance of a single char having 14 different mercs with all suspended but 1.

All in all, lots of improvements, thank you for the hard work.
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