Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old 03-23-2013, 07:54 PM
game
Fire Beetle
 
Join Date: Aug 2011
Posts: 19
Default

EpicEmu has a fix for this which will be released after more testing, you can read up on the changes on the forums, you may need to sign up to read it: https://epicemu.com/forum/ac-new-dam...ing-code-tests

The graphs show how the new code will reduce damage based on armor, so a full plate wearer will take less damage than a chain -> leather -> cloth -> etc. It factors in for the levels automatically and shifts the chance to miss making mobs chance to hit YOU scale with its level rather than be a flat % like most servers use now.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:32 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3