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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

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  #1  
Old 04-03-2013, 01:01 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default SQL to convert one item, to another item

if you wanted an easy way to make something like fabled the exact stats as the non fabled so you can do your own conversion ratio, this would be the best way I can think of.

You can also use this to mass create items with an ID/name and copy other items and do it quickly. Possibilities.

Code:
UPDATE
items a,
items b
SET
     a.minstatus = b.minstatus,
     a.aagi = b.aagi,
     a.ac = b.ac,
     a.accuracy = b.accuracy,
     a.acha = b.acha,
     a.adex = b.adex,
     a.aint = b.aint,
     a.artifactflag = b.artifactflag,
     a.asta = b.asta,
     a.astr = b.astr,
     a.attack = b.attack,
     a.augrestrict = b.augrestrict,
     a.augslot1type = b.augslot1type,
     a.augslot1visible = b.augslot1visible,
     a.augslot2type = b.augslot2type,
     a.augslot2visible = b.augslot2visible,
     a.augslot3type = b.augslot3type,
     a.augslot3visible = b.augslot3visible,
     a.augslot4type = b.augslot4type,
     a.augslot4visible = b.augslot4visible,
     a.augslot5type = b.augslot5type,
     a.augslot5visible = b.augslot5visible,
     a.augtype = b.augtype,
     a.avoidance = b.avoidance,
     a.awis = b.awis,
     a.bagsize = b.bagsize,
     a.bagslots = b.bagslots,
     a.bagtype = b.bagtype,
     a.bagwr = b.bagwr,
     a.banedmgamt = b.banedmgamt,
     a.banedmgraceamt = b.banedmgraceamt,
     a.banedmgbody = b.banedmgbody,
     a.banedmgrace = b.banedmgrace,
     a.bardtype = b.bardtype,
     a.bardvalue = b.bardvalue,
     a.book = b.book,
     a.casttime = b.casttime,
     a.casttime_ = b.casttime_,
     a.charmfile = b.charmfile,
     a.charmfileid = b.charmfileid,
     a.classes = b.classes,
     a.color = b.color,
     a.combateffects = b.combateffects,
     a.extradmgskill = b.extradmgskill,
     a.extradmgamt = b.extradmgamt,
     a.price = b.price,
     a.cr = b.cr,
     a.damage = b.damage,
     a.damageshield = b.damageshield,
     a.deity = b.deity,
     a.delay = b.delay,
     a.augdistiller = b.augdistiller,
     a.dotshielding = b.dotshielding,
     a.dr = b.dr,
     a.clicktype = b.clicktype,
     a.clicklevel2 = b.clicklevel2,
     a.elemdmgtype = b.elemdmgtype,
     a.endur = b.endur,
     a.factionamt1 = b.factionamt1,
     a.factionamt2 = b.factionamt2,
     a.factionamt3 = b.factionamt3,
     a.factionmod1 = b.factionmod1,
     a.factionmod2 = b.factionmod2,
     a.factionmod3 = b.factionmod3,
     a.factionmod4 = b.factionmod4,
     a.filename = b.filename,
     a.focuseffect = b.focuseffect,
     a.fr = b.fr,
     a.fvnodrop = b.fvnodrop,
     a.haste = b.haste,
     a.clicklevel = b.clicklevel,
     a.hp = b.hp,
     a.regen = b.regen,
     a.icon = b.icon,
     a.idfile = b.idfile,
     a.itemclass = b.itemclass,
     a.itemtype = b.itemtype,
     a.ldonprice = b.ldonprice,
     a.ldontheme = b.ldontheme,
     a.ldonsold = b.ldonsold,
     a.light = b.light,
     a.lore = b.lore,
     a.loregroup = b.loregroup,
     a.magic = b.magic,
     a.mana = b.mana,
     a.manaregen = b.manaregen,
     a.enduranceregen = b.enduranceregen,
     a.material = b.material,
     a.maxcharges = b.maxcharges,
     a.mr = b.mr,
     a.nodrop = b.nodrop,
     a.norent = b.norent,
     a.pendingloreflag = b.pendingloreflag,
     a.pr = b.pr,
     a.procrate = b.procrate,
     a.races = b.races,
     a.range = b.range,
     a.reclevel = b.reclevel,
     a.recskill = b.recskill,
     a.reqlevel = b.reqlevel,
     a.sellrate = b.sellrate,
     a.shielding = b.shielding,
     a.size = b.size,
     a.skillmodtype = b.skillmodtype,
     a.skillmodvalue = b.skillmodvalue,
     a.slots = b.slots,
     a.clickeffect = b.clickeffect,
     a.spellshield = b.spellshield,
     a.strikethrough = b.strikethrough,
     a.stunresist = b.stunresist,
     a.summonedflag = b.summonedflag,
     a.tradeskills = b.tradeskills,
     a.favor = b.favor,
     a.weight = b.weight,
     a.UNK012 = b.UNK012,
     a.UNK013 = b.UNK013,
     a.benefitflag = b.benefitflag,
     a.UNK054 = b.UNK054,
     a.UNK059 = b.UNK059,
     a.booktype = b.booktype,
     a.recastdelay = b.recastdelay,
     a.recasttype = b.recasttype,
     a.guildfavor = b.guildfavor,
     a.UNK123 = b.UNK123,
     a.UNK124 = b.UNK124,
     a.attuneable = b.attuneable,
     a.nopet = b.nopet,
     a.updated = b.updated,
     a.comment = b.comment,
     a.UNK127 = b.UNK127,
     a.pointtype = b.pointtype,
     a.potionbelt = b.potionbelt,
     a.potionbeltslots = b.potionbeltslots,
     a.stacksize = b.stacksize,
     a.notransfer = b.notransfer,
     a.stackable = b.stackable,
     a.UNK134 = b.UNK134,
     a.UNK137 = b.UNK137,
     a.proceffect = b.proceffect,
     a.proctype = b.proctype,
     a.proclevel2 = b.proclevel2,
     a.proclevel = b.proclevel,
     a.UNK142 = b.UNK142,
     a.worneffect = b.worneffect,
     a.worntype = b.worntype,
     a.wornlevel2 = b.wornlevel2,
     a.wornlevel = b.wornlevel,
     a.UNK147 = b.UNK147,
     a.focustype = b.focustype,
     a.focuslevel2 = b.focuslevel2,
     a.focuslevel = b.focuslevel,
     a.UNK152 = b.UNK152,
     a.scrolleffect = b.scrolleffect,
     a.scrolltype = b.scrolltype,
     a.scrolllevel2 = b.scrolllevel2,
     a.scrolllevel = b.scrolllevel,
     a.UNK157 = b.UNK157,
     a.serialized = b.serialized,
     a.verified = b.verified,
     a.serialization = b.serialization,
     a.source = b.source,
     a.UNK033 = b.UNK033,
     a.lorefile = b.lorefile,
     a.UNK014 = b.UNK014,
     a.svcorruption = b.svcorruption,
     a.UNK038 = b.UNK038,
     a.UNK060 = b.UNK060,
     a.augslot1unk2 = b.augslot1unk2,
     a.augslot2unk2 = b.augslot2unk2,
     a.augslot3unk2 = b.augslot3unk2,
     a.augslot4unk2 = b.augslot4unk2,
     a.augslot5unk2 = b.augslot5unk2,
     a.UNK120 = b.UNK120,
     a.UNK121 = b.UNK121,
     a.questitemflag = b.questitemflag,
     a.UNK132 = b.UNK132,
     a.clickunk5 = b.clickunk5,
     a.clickunk6 = b.clickunk6,
     a.clickunk7 = b.clickunk7,
     a.procunk1 = b.procunk1,
     a.procunk2 = b.procunk2,
     a.procunk3 = b.procunk3,
     a.procunk4 = b.procunk4,
     a.procunk6 = b.procunk6,
     a.procunk7 = b.procunk7,
     a.wornunk1 = b.wornunk1,
     a.wornunk3 = b.wornunk3,
     a.wornunk4 = b.wornunk4,
     a.wornunk5 = b.wornunk5,
     a.wornunk6 = b.wornunk6,
     a.wornunk7 = b.wornunk7,
     a.focusunk1 = b.focusunk1,
     a.focusunk2 = b.focusunk2,
     a.focusunk3 = b.focusunk3,
     a.focusunk4 = b.focusunk4,
     a.focusunk5 = b.focusunk5,
     a.focusunk6 = b.focusunk6,
     a.focusunk7 = b.focusunk7,
     a.scrollunk1 = b.scrollunk1,
     a.scrollunk2 = b.scrollunk2,
     a.scrollunk3 = b.scrollunk3,
     a.scrollunk4 = b.scrollunk4,
     a.scrollunk5 = b.scrollunk5,
     a.scrollunk6 = b.scrollunk6,
     a.scrollunk7 = b.scrollunk7,
     a.UNK193 = b.UNK193,
     a.purity = b.purity,
     a.evolvinglevel = b.evolvinglevel,
     a.clickname = b.clickname,
     a.procname = b.procname,
     a.wornname = b.wornname,
     a.focusname = b.focusname,
     a.scrollname = b.scrollname,
     a.dsmitigation = b.dsmitigation,
     a.heroic_str = b.heroic_str,
     a.heroic_int = b.heroic_int,
     a.heroic_wis = b.heroic_wis,
     a.heroic_agi = b.heroic_agi,
     a.heroic_dex = b.heroic_dex,
     a.heroic_sta = b.heroic_sta,
     a.heroic_cha = b.heroic_cha,
     a.heroic_pr = b.heroic_pr,
     a.heroic_dr = b.heroic_dr,
     a.heroic_fr = b.heroic_fr,
     a.heroic_cr = b.heroic_cr,
     a.heroic_mr = b.heroic_mr,
     a.heroic_svcorrup = b.heroic_svcorrup,
     a.healamt = b.healamt,
     a.spelldmg = b.spelldmg,
     a.clairvoyance = b.clairvoyance,
     a.backstabdmg = b.backstabdmg,
     a.created = b.created,
     a.elitematerial = b.elitematerial,
     a.ldonsellbackrate = b.ldonsellbackrate,
     a.scriptfileid = b.scriptfileid,
     a.expendablearrow = b.expendablearrow,
     a.powersourcecapacity = b.powersourcecapacity,
     a.bardeffect = b.bardeffect,
     a.bardeffecttype = b.bardeffecttype,
     a.bardlevel2 = b.bardlevel2,
     a.bardlevel = b.bardlevel,
     a.bardunk1 = b.bardunk1,
     a.bardunk2 = b.bardunk2,
     a.bardunk3 = b.bardunk3,
     a.bardunk4 = b.bardunk4,
     a.bardunk5 = b.bardunk5,
     a.bardname = b.bardname,
     a.bardunk7 = b.bardunk7,
     a.UNK214 = b.UNK214,
     a.UNK219 = b.UNK219,
     a.UNK220 = b.UNK220,
     a.UNK221 = b.UNK221,
     a.UNK223 = b.UNK223,
     a.UNK224 = b.UNK224,
     a.UNK225 = b.UNK225,
     a.UNK226 = b.UNK226,
     a.UNK227 = b.UNK227,
     a.UNK228 = b.UNK228,
     a.UNK229 = b.UNK229,
     a.UNK230 = b.UNK230,
     a.UNK231 = b.UNK231,
     a.UNK232 = b.UNK232,
     a.UNK233 = b.UNK233,
     a.UNK234 = b.UNK234,
     a.UNK235 = b.UNK235,
     a.UNK236 = b.UNK236,
     a.UNK237 = b.UNK237,
     a.UNK238 = b.UNK238,
     a.UNK239 = b.UNK239,
     a.UNK240 = b.UNK240,
     a.UNK242 = b.UNK242
WHERE
a.name like 'Fabled belt of growth'
AND
b.name like 'belt of growth'
__________________
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  #2  
Old 04-03-2013, 01:40 AM
Klor_Warbringer
Fire Beetle
 
Join Date: Apr 2013
Posts: 16
Default

How long did that take you to type out? Haha, but no, good job. Saved me a lot of work.
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  #3  
Old 04-03-2013, 02:32 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

Uhh like 30 seconds after figuring the query out
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  #4  
Old 04-03-2013, 02:54 PM
orionsun
Banned
 
Join Date: May 2009
Location: USA
Posts: 22
Default

Quote:
a.name like 'Fabled belt of growth'
AND
b.name like 'belt of growth'
Using LIKE without a wildcard is the same as using a equals sign but with the performance hit of pattern matching.
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  #5  
Old 04-03-2013, 08:17 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

O I C what u did thar. Truth, I was tired and was testing with a wildcard and then removed them to post.
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