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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 04-19-2013, 09:50 PM
Zamthos
Discordant
 
Join Date: Jan 2013
Posts: 284
Default

Dumb question, may receive a dumb answer, how is it set in the database? Have you taken a look at the wiki for the Spells? Because there are spells, Mud Shield and Elbow Strike which are way overpowered, Mud Shield being a 15k DS that is for levels below 70, Elbow Strike increasing damage by 800%, making players completely God-like. Also, you said Pinzarn the first time, Transal the second time, are you sure you're casting the right spell, again a dumb question.

These links may help you in the future.

http://www.eqemulator.net/wiki/wikka...ka=SpellsUsTxt

http://www.eqemulator.net/wiki/wikka...akka=SkillList

The values of spell 487 are here, 0 Charisma, twice, 224 Total HP and 224 HP (Once).
Code:
Symbol of Pinzarn
10: CHA - 0
10: CHA - 0
69: Total HP - 224
79: HP (Once) - 224
These are the values of spell 485, 0 Charisma, twice, 34 Total HP, 34 HP (Once).
Code:
Symbol of Transal
10: CHA - 0
10: CHA - 0
69: Total HP - 34
79: HP (Once) - 34
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  #2  
Old 04-20-2013, 02:03 AM
Riklin
Hill Giant
 
Join Date: May 2003
Location: Tacoma, WA
Posts: 229
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Then why does a level 1 character die when it's cast on them? Try it!
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  #3  
Old 04-20-2013, 05:42 AM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Because the formula used for the heal effect in Symbol of Transal is:
Code:
result = ubase + 6 * (caster_level - GetMinLevel(spell_id)
So if the caster level is less than the minlevel (which is 11, the level at which a cleric gets the spell), the heal amount is negative, resulting in damage.
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