The way I see it, this is something that is blatantly not working the way it should be. The way it stands, there is no reason to try to increase a characters AC in game and that is a huge flaw. I understand that established servers have their own makeshift balances around this to make it work, but that still leaves this flaw intact. Maybe theres a way to rewrite this and give older servers a way to keep the old code for their servers?
Also I am not understanding this correctly about the STR. Do you mean that if you lower mobs strength, AC will parse with significant damage reduction in regards to the different armor types that I originally parsed with?
The way I have been doing it as of late is by adding a huge bonus to player AC directly in the code. That seems to be working thus far, but for high end game I'm not sure how it would work out.
Kegz from the sleeper says that he will be releasing his fix sometime. Hopefully he has a good solution
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