Quote:
Originally Posted by Furniture
Here is some parsing info:
I parsed a few different levels, 1-50 and found identical results.
Heres an example, a lvl 26 max defense character vs a white con lvl 26 warrior mob, on all values i parsed for a while until the data was rarely changing after time, my consistent results leads me to believe I have parsed for a significant amount of time
Ungeared: AC - 323 Mitigation - 11
AVG Hit from mob - 37
Max Hit from mob - 52
Full set of banded: AC - 466 Mitigation - 154
AVG Hit from mob - 25
Max Hit from mob - 52
Full set of fine plate: AC - 537 Mitigation - 225
AVG Hit from mob - 24
Max Hit from mob - 52
As you can see, there was no significant damage mitigation increase from 154 mitigation to 225 mitigation, but there was a significant increase from 11 to 154.
What could be the cause?
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Unfortunately, these results are not sufficient to determine if any problem exists.
Due to the way the D20 system works, infinite AC should result in an average damage per hit around the 4th DI interval. No min hit is listed but a mob that hits for 52 max and average of below 32 should have a min hit around 14. That would put DI = 2. The 4th DI would be ~18 damage. Therefore, infinite AC should result in an average hit of 18.
Mitigation is subject to diminishing returns (and not just because of any softcaps). A min hit can't be mitigated any lower. Extra AC has zero effect on min hits at the old AC value. It doesn't seem unreasonable that banded is already well into diminishing returns territory. The test needs to be repeated with leather and silk equivalent. It also needs to be repeated for upgrading more than the 7 slots covered by banded/fine plate.
Quote:
Originally Posted by Furniture
I do admit I did exaggerate a bit, but the parse clearly shows in its current state trivial mitigation between banded and fine plate and to me that is definitely a huge flaw. Perhaps the issue all along was the STR of the mobs being too high, I will test and see how it goes, thanks.
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A 4-5% increase in mitigation is not trivial. It's actually quite large. How many extra swings does it take to kill the fine plate geared toon compared to the banded toon? How much time is that?