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Old 06-26-2013, 02:51 AM
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trevius
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Join Date: Aug 2006
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Quote:
Originally Posted by Burningsoul View Post
Trev, that bottom script opens a WORLD of possibilities for rapid zone itemization. Seriously popped an EQ boner reading that.
LOL, yeah, you can setup loot for an entire zone in no time as long as you don't need overly complex loot tables. It could be done from the DB as well, but I find it pretty easy to quickly adjust it when in a script like that. I use it mostly for quest items, since the drop rate scaling to groups is great for quest drops, but it works nicely for other things as well.

I found that once I was able to get a good default.pl template working, I was able to develop custom zones pretty quickly. The section shown above is just a small snippet of my whole default.pl script for that particular zone. It also handles things like attack and death message, random roaming, faction hits, task updates, variation in race/gender and weapons for humanoid races among other things.

Of course, there are benefits to using the DB instead, such as being able to quickly adjust drops server-wide (for things like 2X loot drop rate weekend events and such). If using scripts, you would have to open the default.pl for each zone in order to do that.

Quote:
Originally Posted by Bodmingaol View Post
Lol Trevius, I answered my own question about default.pl. Threw a simple one in a zone and wham it worked just fine. Thanks again for the scripts
Yeah, it used to be that default.pl didn't work in zones, but I added it to work from zones a year or 2 ago and it is very useful when used right.
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