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Old 07-10-2013, 11:14 AM
Furniture
Hill Giant
 
Join Date: Aug 2012
Posts: 205
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Quote:
Originally Posted by Goryani View Post

Due to the way the D20 system works, infinite AC should result in an average damage per hit around the 4th DI interval. No min hit is listed but a mob that hits for 52 max and average of below 32 should have a min hit around 14. That would put DI = 2. The 4th DI would be ~18 damage. Therefore, infinite AC should result in an average hit of 18.

Mitigation is subject to diminishing returns (and not just because of any softcaps). A min hit can't be mitigated any lower. Extra AC has zero effect on min hits at the old AC value. It doesn't seem unreasonable that banded is already well into diminishing returns territory. The test needs to be repeated with leather and silk equivalent. It also needs to be repeated for upgrading more than the 7 slots covered by banded/fine plate.



A 4-5% increase in mitigation is not trivial. It's actually quite large. How many extra swings does it take to kill the fine plate geared toon compared to the banded toon? How much time is that?
While this seems like it would be correct, when you actually add in absurd amounts of AC directly, mitigation is reduced to the first interval 100% of the time.


The way I've dealt with this whole thing which works quite well, is by adding a bonus to the amount of AC. At varying levels of increased AC, there is significant mitigation differences between armor sets.
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