Quote:
Originally Posted by Mariomario
Maze that is an absolutely WONDERFUL idea. Using the deity system as well to subvert major classes even farther is spectacular. You can label classes for the equipped items as normal, WAR, CLR, PAL etc and then subclass the deity into something different say WAR - Brawler, Gladiator, Champion, CLR - Archon, Priest, Oracle, PAL - Knight, Crusader, Lord....etc etc which would limit which type of warrior, cleric, paladin etc could use that particular item. When learning spells you could place each item under a script with a check to make sure that class has that particular deity flag with $client->GetDeity(); quest object after a quest you could use a quest::changedeity(id); which disconnects the toon, but would instill the appropriate flag.
There are so many things you could do with just this idea. Maze I will be saying at some point in the future I will be borrowing this idea to subclass my ascended classes. Thank you very much!
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I have been working/planning on a server with complex deity=sub-class approach for sometime now (read years), i just don't have enough free time to run a server :(