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  #16  
Old 08-18-2013, 12:08 AM
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Sarnak
 
Join Date: Mar 2010
Posts: 45
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I'm not even sure if a mod in client.cpp for this code would even work.

Code:
uint8 Client::SkillTrainLevel(SkillType skillid, uint16 class_){
	return(database.GetTrainLevel(class_, skillid, RuleI(Character, MaxLevel)));
}
I guess an if could be stuck in there but Need to know what that returns before i could do that. Even then it might still revert.
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  #17  
Old 08-18-2013, 12:09 AM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,589
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Yeah, that seems really weird, Underfoot and House of Thule clients use Skill_Caps.txt, it may be hard-coded in Titanium to be that way.
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  #18  
Old 08-18-2013, 12:16 AM
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Sarnak
 
Join Date: Mar 2010
Posts: 45
Default

Dont know if its bugged on other clients but if anyone wants to try this code will update it don't need the 1st or 4th line. but will just leave them in there in case anyone wants to play with it incrementally.

Code:
UPDATE skill_caps SET cap = (5+(`level`*5)) WHERE skillid = 35 AND class = 8 AND `level` BETWEEN 0 AND 0;
UPDATE skill_caps SET cap = 100 WHERE skillid = 35 AND class = 8 AND `level` BETWEEN 40 AND 60;
UPDATE skill_caps SET cap = 0 WHERE skillid = 35 AND class = 8 AND `level` BETWEEN 1 and 39;
SELECT * FROM skill_caps WHERE class = 8 AND skillid = 35;
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