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  #1  
Old 09-27-2013, 03:10 PM
Township EQ
Hill Giant
 
Join Date: Sep 2013
Posts: 118
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I've played on Varlyndria ever since you started it.. I must say I'm skeptical of this new direction you're going but I've played through your content and you have a lot of talent and potential.. Best of luck to you.. Hope to check it out when you open up Alpha.
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  #2  
Old 09-27-2013, 10:26 PM
AzsharasDad
Fire Beetle
 
Join Date: Jul 2012
Posts: 5
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I must say that I disagree with this decision. I think you had a lot of good on the first Varlyndria; Things that set you apart from other servers. It simply lacked focus which I feel could have been repaired in time. This seems like a server I have already played a few times.

With that said, I wish you the best of luck and hope you prove me wrong!

I will surely try the server out as I do the majority of them.
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  #3  
Old 09-28-2013, 03:30 AM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
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NEWS UPDATE:

Varlyndria: Ascension has been closed down forever due to 1 to 3 players being online at max in a period of
3 days. I am no longer using Akkadius' server machine and have taken all the information I need from it
and archived it in a safe location. (I still have the Ascension Database) I will be designing Varlyndria 2 on my own
personal computer and will find hosting for it later on when the server is ready for a live launch. Here is to a new
beginning and fresh start that this vision desperately needs right now.

__________________________________________________ _______________________________________________

Thank you for the feedback guys. I ultimately felt this was the best choice of direction of where to take the
server. I can always add custom content even with using EverQuest as a huge template for the start of V2.
I just want to make sure that if I do anything custom zone wise that it will fit into EverQuest and use the
same type of itemization etc. I want to make sure not to stray away from that core value like I did before.

This panel should give everybody a better idea of how the new path system is going to work in Varlyndria 2.
Originally, I said 32 paths would be introduced, but I felt this version of the server needed a special touch not
seen from me before. I wanted to do something new and unique this time around, so I have decided that I am
going to just allow players to build their own path by giving characters a core role choice and 2 special pools
of skills. Players will also get to name their path whatever they want at their path master. (Custom Title) This
system is going to be limited to 3 choices to keep a solid balance and not let things get out of control, but give
players just enough to make them a bit more unique and not stuck on a template that rules their actions 100%.

Some classes will share secondary powers like below but there will be different role choices, skills and secondary
on most classes to make them all unique.

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