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Support::Windows Servers Support forum for Windows EQEMu users. |
09-30-2013, 11:44 AM
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Hill Giant
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Join Date: Oct 2011
Posts: 132
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AC, ATTK, Haste, ETC
all of these stats in #mystats are showing equal to whatever level the player is...
if level 80 those are 80, if 75 then they are 75 etc...
these stats in #mystats are not effected by items or spells, they don't change unless your level changes...
anyone know what the deal is?
Thanks :P
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09-30-2013, 03:44 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,593
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What version of the source are you running on? And would you mind looking up the Armor Class, Attack, Haste, etc. code in your source and posting it?
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09-30-2013, 03:46 PM
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Fire Beetle
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Join Date: Aug 2007
Posts: 5
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This fixed it for me. There's one instance of itoa that you shouldn't replace around line 2583 (after adding the function linked). Think you'd have to add another function that accepts more parameters to handle that call, but don't know enough c++ to be sure. :p
http://eqemulator.org/forums/showthread.php?t=36981
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09-30-2013, 03:59 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,593
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That's quite weird, it works 100% fine for me on the newest source, may I ask what revision this error occurred in?
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09-30-2013, 04:06 PM
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Fire Beetle
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Join Date: Aug 2007
Posts: 5
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Not a clue. I pulled the source from git on sep 7th though.
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09-30-2013, 04:07 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,593
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Mine's from around there I believe, I'm not 100% sure, but that's weird, I had source from last October and it didn't ever do that.
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09-30-2013, 04:33 PM
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Demi-God
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Join Date: Aug 2010
Posts: 1,743
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itoa/atoi has never been safe. The ways it can fail are implementation dependent, so it may be fine on one platform and not on another.
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09-30-2013, 07:29 PM
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Hill Giant
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Join Date: Oct 2011
Posts: 132
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hey guys, ty for the responses! this seems a litte outta my league as far as knowledge goes haha. . .
the source i used was very recent. . . i think 2514 or 2516?
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09-30-2013, 08:06 PM
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Sarnak
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Join Date: Feb 2007
Location: Sunset Home
Posts: 71
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I can verify the problem on the newest git source (9/13/13). Also the client is HoT for me.
Code:
Caption Displayed Actual
Level 85 85
Rune 85 0
Spell Rune 85 0 "Spell Runes", 480 spells in spell book
HP 10276 10276
Mana 9390/9390 9390/9391 (I'm guessing a rounding error. I never hit 9391)
End 4168 4168
DS 85
ATK 85 1716 (reported in inventory)
AC 85 1818 (reported in inventory)
Haste 85 No worn/spell haste, #haste 0
Heal Amt 85/85
spell dmg 85/85
clairvoyance 85/85
dmg shld mit 85/85
(I don't know the formula for calculating them, but I'm fairly certain they aren't 85...)
The only effect level had was changing the 85's to what ever the current level is. I checked at level 10, 20, ..., 70, 80, 85 all the same.
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09-30-2013, 08:13 PM
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Demi-God
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Join Date: Apr 2008
Location: MA
Posts: 1,164
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Quote:
Originally Posted by lerxst2112
itoa has never been safe. The ways it can fail are implementation dependent, so it may be fine on one platform and not on another.
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This isn't "standard" itoa (there actually isn't a standard, itoa isn't part of ANSI C or C++)
What is also weird is that itoa works 100% through out the rest of the Client::SendStatsWindow function. It only fails compiling the final string.
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09-30-2013, 08:51 PM
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Hill Giant
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Join Date: Oct 2011
Posts: 132
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yes, HnathBST, that is exactly what mine is doing too
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09-30-2013, 10:29 PM
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Demi-God
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Join Date: Apr 2008
Location: MA
Posts: 1,164
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This should be fixed on GitHub now.
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09-30-2013, 10:57 PM
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Dragon
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Join Date: May 2010
Posts: 966
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Quote:
Originally Posted by HnathBST
I can verify the problem on the newest git source (9/13/13). Also the client is HoT for me.
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just a note, there is not a HoT client. You have UF.
http://www.eqemulator.net/wiki/wikka...ClientVersions
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10-01-2013, 12:58 AM
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Sarnak
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Join Date: Feb 2007
Location: Sunset Home
Posts: 71
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Quote:
Originally Posted by sorvani
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Touche sir.
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10-01-2013, 03:54 PM
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Hill Giant
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Join Date: Oct 2011
Posts: 132
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that fixed it! thanks so much demonstar!
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