Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 10-30-2013, 01:23 PM
jdoran
Hill Giant
 
Join Date: Jul 2012
Posts: 212
Default

One work-around that I have tried is to create a level-1 npc and then call Damage() giving the client as the damage source.

This gives me the lootable corpse, but it also sends messages to the client about "xyz was hit for 100000 points of damage", and "you have slain xxx".

I cannot have the mob kill itself and then add a looter, since the corpse decays instantly. If it weren't for the fast decay, this would be ideal.

-- A quick update: changing the spell_id to 0 removes everything but the "You have slain xxx" message. I would like to get rid of this. The idea is to silently spawn a corpse and later depop it.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:34 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3