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Old 11-04-2013, 02:37 PM
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knowom
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Join Date: Jun 2006
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Something I thought about when I first conceived the idea for a DOTA/MOBA based MMO a few years back is it wouldn't it be awesome to have it setup so you have hundreds of different hero templates to pick between. They would have their own unique stats and play styles. The neat part would be that if 1 player picked a certain one it was unavailable to the rest of the players amongst his faction side. None of the selected hero templates would permanent however and would be made able to pick from again when a player logged out becoming up for grabs again to other players as a selection choice.

I was thinking this could probably be done with (worn illusion mask effects) that transform a player into a illusion when equipped and the illusion spell fades when they unequip it. The masks themselves would have unique racial stats as well. For example you could have a mask for gargoyle and give a bonus to +defense +magic resistance. On the other hand you could have a mask for fire imp and give it +offense and +fire resistance. With nearly 500 or so races this adds a immense layer of customization flexibility for a lot of unique combinations. The mask slot could be used exclusively for this customization purpose in mind.

We could even restrict it to PVP if we wanted and #nukeitem the masks after a nexus was destroyed. The PVP zone itself could maybe have a 5 minute preparation time before it begins with a NPC that would give you the mask of your choice that's available to pick from with a say link quest command. I think this would actually be a step in the right direction for DotaQuest. This would bring in a ton of customization and a step closer to the overall MOBA/DOTA feel as well where your selection choice is entirely unique to your faction.

Some other things I'd thought of was used items or spells with prerequisites. Perhaps masks could have a +faction alliance tied to them where if your alliance drops any items tied to it would #nukeitem like with velious giants vs dragons faction you could have different quest rewards based on that alliance from a NPC. The spells/items themselves would function similar to typical DOTA/MOBA skills do in principle. I don't know if you could tie used skills into spells or not too, but that would be great to have say a flying kick spell it would make the customizing a better. This way we could have more of a class independent system. We could also restrict some of the (mask options) options based upon prerequisites certain classes and/or races.
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