Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-02-2013, 12:47 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default

Quote:
Originally Posted by Mariomario View Post
In my experience modifying the database to achieve custom skills and skill levels is reflected through the skill_caps table as well as the SkillCaps.txt located within the clients Resources folder. The Class_Skill table doesn't seem to effect anything at all honestly, if I remember correctly.
The thread title is deceiving, I didn't realize it wasn't a database issue at first and now I can't change the title.

This issue has to be source or something else. I have 2 other people playing on my server and we all have the issue using SoD and UF clients.

The server install is brand new using 26 Nov source and 30 Nov database.


Just using FD as an example, class_skill shows monks with level 30 required for flying kick. The first entry in skill_caps for FD and Monks is level 30, with a cap of 150. And my own personal client side version of skillcaps.txt mirrors the skill_caps table.
__________________
Clumsy's World: Resurgence [2019-Present]
Clumsy's World 2.0 [2014-2016]
Clumsy's World [2006-2012]
Reply With Quote
  #2  
Old 12-06-2013, 08:20 AM
Mortow's Avatar
Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
Default

When you look at the SkillCaps.txt file and the skill_caps table, do they list levels 1-29 with a skill of 0 or does it just start at level 30? I noticed a few of these that didn't have the "0" levels listed back when I modified my skill caps and I think adding levels 1 through ? (29 in this case) with a skill of 0 fixed this for me. I just logged in and created a new monk on my server and fly kick was not available to him. Might check those two location to see and they must be identical. Hope that helps.
Reply With Quote
  #3  
Old 12-06-2013, 11:31 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default

There is no data for levels 1-29. I looked at Dual Wield for warriors and it's the same way, no data for levels 1-12. However, dual wield isn't usable for the warrior. Maybe it's cause one is active and the other is passive. Who knows.

I'll looking into manually adding the data.
__________________
Clumsy's World: Resurgence [2019-Present]
Clumsy's World 2.0 [2014-2016]
Clumsy's World [2006-2012]
Reply With Quote
  #4  
Old 12-08-2013, 01:07 PM
Mortow's Avatar
Mortow
Hill Giant
 
Join Date: Apr 2013
Posts: 215
Default

I went through and added all the "0" levels for everything in my skills. I believe it also fixed the issue of not seeing what level those skills were trainable when you went to GM trainer. Let us know if this fixed your issue. I would be interested to know if this was indeed the fix.
Reply With Quote
  #5  
Old 12-24-2013, 12:12 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

any update on this? I have a clean test server setup again and I can test/verify any potential solution and get it committed if correct.
Reply With Quote
  #6  
Old 12-24-2013, 02:09 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

I was actually compiling a server fully updated as a test to see if the problem still exists. The actual skill should not even show up under actions under what around level 29 when it is trained right?
Reply With Quote
  #7  
Old 12-24-2013, 02:40 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

I just compiled the 12/24/2013 release with a new PEQ database, monks definitely have flying kick, eagle claw at level 1.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:49 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3