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Old 12-06-2013, 05:22 PM
Lucia Moore
Sarnak
 
Join Date: Sep 2013
Posts: 32
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Quote:
Originally Posted by rencro View Post
I use a combination of Xachary's is evil code, davood's shroud races, and mq2 to make "bot" characters with access level 100 that will pvp the players when they enter a certain zone, which is monitored via WorldWide emotes. This solves your "hit like a player" because they are players. I have one windows box setup with 6 wineq sessions with "stick" graphics and a minimalist eqclient.ini load on them, each of them a different race that is "evil" and can pvp any player that is not "evil", of course they "cheat because they have access to gm commands but all "npcs" cheat.... Still working on the quest files for this to make a chest spawn on the death of the "bot"..Its a big WIP....Only issue is when the server goes down I have to log all the "bots" back in. Eventually I want to make them act like bosses and have assistance from zone npcs against the players.../derail off
That's an interesting idea, but far too excessive for me. Really, all I want is NPCs that behave a little more intelligently than normal. Chanters that mez extra targets, casters rooting attackers and then backing off, that sort of stuff.

The hitting part I can probably work around simply by setting their minimum/maximum damage to be roughly equal to whatever weapon I make them spawn with.
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