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Old 12-08-2013, 03:32 PM
Lucia Moore
Sarnak
 
Join Date: Sep 2013
Posts: 32
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Quote:
Originally Posted by rencro View Post
FFS read what IIIIIIIII IIII TYPE....

Im done with you
The attitude is entirely unwelcome. If you're going to get angry, please don't bother responding to me. I can wait for someone that's not going to lose their temper to assist me. Furthermore, I did read what you typed, but it doesn't apply to my problem. I guess I can quote the part that doesn't apply, if that helps?

Quote:
Originally Posted by rencro
By chance is the "tutorial" button enabled when the character is created, I assume you may have reassigned the tutorial zone to 0 and its trying to send your characters to tutorial, but when it cant find a proper zone id it craps out to its last choice which is Crescent Reach. Perhaps try disabling the tutorial button as well..
You assume incorrectly. I never modified the tutorial zone settings. I would never set a zone setting to 0, because I'm well aware that could cause a big problem. As I've said several times, the only zone settings I've changed were changing 382 and 383 to 9. That's it. I never touched any other settings regarding zone ID numbers. That's why I'm confused as to why it's defaulting to Crescent Reach.

As per the piece of code you quoted earlier:

Code:
		in_pp->x = atof(row[0]);
		in_pp->y = atof(row[1]);
		in_pp->z = atof(row[2]);
		in_pp->heading = atof(row[3]);
		in_pp->zone_id = in_cc->start_zone;
		in_pp->binds[0].zoneId = atoi(row[4]);
All of those values in my DB are valid. There's no reason the code should hiccup and default to Crescent Reach.

Quote:
Originally Posted by Kingly_Krab
Are you sure the client you're using has the old zones? Would you mind using #zone to go there and see if it works, if it doesn't, that's why it's putting you in Crescent Reach, if you can go there, the problem lies elsewhere.
I can zone there as a GM with no problem, and the zone is fully populated and functional. That's how I got the spawn coordinates and heading. I went there and used the #loc command (not to be confused with /loc).
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