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  #1  
Old 05-20-2014, 11:51 AM
Leetsauce
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It wasn't me attacking Akkadius at all. I see now why one would jump that conclusion because I specifically mentioned him working on his own tools. Apologies. It could have worded better.

Maze: No one, especially me, will ever give a shit what you think. How are you not banned every 3 minutes? ( I have a message in my inbox of this kid telling me "we could've had something awesome" lolololol***)

Vsab nailed it. What I was asking is: Is our community shrinking faster than this EOC connect is being developed? Is that why the universal import/export isn't already in place? These 2 were the very first questions I asked myself upon seeing it.

Granted it is not a secret, I didn't come across it until literally a week ago, and I've been around the EqEmu scene for awhile. I never went out of my way to look for it, but it was never mentioned in any of the newb guides I followed to start my server.

***http://tinypic.com/r/1072ccz/8

Last edited by Leetsauce; 05-20-2014 at 12:00 PM.. Reason: Edited for reference.
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  #2  
Old 05-20-2014, 01:34 PM
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Akkadius
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I don't get where the community shrinking perception is coming into place. We've got more people working on projects simultaneously then I've ever seen before.

We've got some serious shit underway, you all think the EoC is the bees knees. We're working on a 3D WebGL Editor that you will be able to load up zones visually and manage/edit/create all of your spawns physically. Be able to drag and drop NPC positions, npc pathing grids, door positioning, object positioning and all sorts of shit real-time. Now THIS if anything will only explode the creative potential.

The new Wiki has been helping out massively to serve as a medium to reduce the barrier to entry into dabbling in this project and we're working on improving all of that.

The reason there isn't more tools in EoC isn't a community thing, it's about time and justification for something. Tools don't just pop up out of my ass, I have tons of things to do and when I put the time into something like that I want it to be justified.

I know in my mind what I am proposing in this thread will be huge, especially if you combine it with the spoiler of a project I'm working on with another developer (Tabasco) and most likely others when things get to a certain point - that we will be looking at even a larger community maybe more in the developer sense, which overall brings value to the community. I don't see any issues with that.
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  #3  
Old 05-21-2014, 06:32 AM
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vsab
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Quote:
Originally Posted by Akkadius View Post
I don't get where the community shrinking perception is coming into place. We've got more people working on projects simultaneously then I've ever seen before.
I'm wondering if the devs should have a "Work in Progress" page? Github has some of the info but in a lot of cases things are being worked on that the non devs have no clue about (although some of it isn't whizz-bang so they probably don't care)
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  #4  
Old 05-21-2014, 12:04 PM
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Akkadius
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Here are some early early teasers of the 3DWebGL Editor - IE the future greatest fucking tool you will ever use.
  1. Basic NPC's being loaded into squares.
  2. 3D Navigation

City of Mist



Crushbone: Main Gate



Plane of Air


Last edited by Akkadius; 05-21-2014 at 12:21 PM..
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  #5  
Old 05-27-2014, 08:28 PM
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knowom
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Akkadius I'm curious about this new tool. Will the box's show NPC names at some point? I assume they'll be editable for stuff like X, Y, Z, and facing coordinates among other stuff. It seems like it could be difficult to tell which direction the boxes are facing, but this is a teaser so maybe you have plans in the works to address that like changing the hue color on the box's front face lighter or dark.
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  #6  
Old 05-28-2014, 08:22 AM
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There will be visible headings soon, yes.
The visual teasers are nice but there are loads of details that need sorted out and a lot of the work can't be readily observed yet, but we're getting there.

Here's a larger and more up to date view.

Right now you can click an axis and move objects but I still need to set up a rotation widget.
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