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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
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Old 05-31-2014, 07:20 AM
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knowom
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Join Date: Jun 2006
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Here's a example involving swapping katta zone textures into unrest zone. I highlighted the textures for both in bold. Don't worry about the extension changes from .dds to .bmp textures you can rename a .dds graphic file to .bmp and it'll work fine as a .bmp file.

katta.s3d katta_hrock01.dds replaces entryway.bmp unrest.s3d
katta.s3d katroof03.dds replaces roof.bmp unrest.s3d
katta.s3d katroof03.dds replaces 1roof.bmp unrest.s3d
katta.s3d katcathwindow_s.dds replaces interiorwall.bmp unrest.s3d
katta.s3d kattagrass.dds replaces xgrasdir.bmp unrest.s3d
katta.s3d kattagrass.dds replaces xgrass1.bmp unrest.s3d
katta.s3d kattower01.dds replaces floor.bmp unrest.s3d
katta.s3d katta_hrock03.dds replaces newbrickwall.bmp unrest.s3d
katta.s3d katvampfloor01.dds replaces block.bmp unrest.s3d
katta.s3d katvampfloor02.dds replaces stoneblocksn.bmp unrest.s3d


Is it possible to create a patch program that could load a similar config file which the mod maker would create and a user would load to patch. In this situation loading katta .s3d files textures renaming them and overwriting them to the specified unrest textures a bit like example below.

load katta.s3d katta_hrock01.dds rename to entryway.bmp copy and replace into unrest.s3d
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