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  #1  
Old 06-03-2014, 02:48 PM
Astal
Hill Giant
 
Join Date: Mar 2010
Posts: 236
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I guess ill try to do it all over again...
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  #2  
Old 06-03-2014, 05:19 PM
demonstar55
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Join Date: Apr 2008
Location: MA
Posts: 1,164
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utils/sql/git/required/2014_01_08_SpellsNewAdditions.sql

That wasn't run? If your source is the stuff on git, it's failing on that?
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  #3  
Old 06-03-2014, 05:35 PM
Astal
Hill Giant
 
Join Date: Mar 2010
Posts: 236
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ok i redid everything an im stuck on using cmake im following the directions but get this error.

Code:
Found Lua51: C:/Everquest Emulator/SOURCE/dependencies/luaj_x86/bin/lua51.lib (found version "5.1.4") 
CMake Error at C:/Program Files/CMake 2.8/share/cmake-2.8/Modules/FindBoost.cmake:1111 (message):
  Unable to find the requested Boost libraries.

  Unable to find the Boost header files.  Please set BOOST_ROOT to the root
  directory containing Boost or BOOST_INCLUDEDIR to the directory containing
  Boost's headers.
Call Stack (most recent call first):
  CMakeLists.txt:290 (FIND_PACKAGE)


CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
Boost_INCLUDE_DIR (ADVANCED)
   used as include directory in directory C:/Everquest Emulator/SOURCE/luabind
   used as include directory in directory C:/Everquest Emulator/SOURCE/common
   used as include directory in directory C:/Everquest Emulator/SOURCE/shared_memory
   used as include directory in directory C:/Everquest Emulator/SOURCE/world
   used as include directory in directory C:/Everquest Emulator/SOURCE/zone
   used as include directory in directory C:/Everquest Emulator/SOURCE/ucs
   used as include directory in directory C:/Everquest Emulator/SOURCE/queryserv
   used as include directory in directory C:/Everquest Emulator/SOURCE/eqlaunch
   used as include directory in directory C:/Everquest Emulator/SOURCE/client_files/import
   used as include directory in directory C:/Everquest Emulator/SOURCE/client_files/export

Configuring incomplete, errors occurred!
See also "C:/Everquest Emulator/SOURCE/Build/CMakeFiles/CMakeOutput.log".



Got past that but im still having problems where its sayin about shared memory and line 130 in some sharememory cpp


ill post the picture of the one then the other


1



2
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  #4  
Old 06-03-2014, 06:15 PM
Astal
Hill Giant
 
Join Date: Mar 2010
Posts: 236
Default

If anyone could help id really like to get back in to everquest emu

yeah check more, all the world windows and zone windows come up blank and just keep closing and reopening over and over again and i followed the guide exactly, i never had problems like there where there are no errors in the logs

k looked up the Cpp file and this is the line that it says is crashing on first on the first one, then on the second one and as im not a c++ dev i have no idea whats wrong can anyone help?

if(file == INVALID_HANDLE_VALUE) {
EQ_EXCEPT("Shared Memory", "Could not open a file for this shared memory segment.");
}

if(file == INVALID_HANDLE_VALUE) {
EQ_EXCEPT("Shared Memory", "Could not open a file for this shared memory segment.");
}



unless someone could send me working executables id really appreciate it
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