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Old 07-27-2014, 09:58 PM
Davood
Discordant
 
Join Date: Jan 2005
Posts: 488
Default Alakamin still lives i swear

sortof....

i havent touched it since february of 2013. it is now august 2014. server has been rebooting itself and trying (sloppily) to keep the codebase updated. that said.. i had to step in an fix something today but i failed to do so.

I was informed via email of a serious bug that was keeping items from being summoned..

I have found the bug and i have no idea how to resolve it. I even updated my server to the latest code and i am perplexed.

Anytime a quest tries to summon an item the player sees
(0) (Aug1) is not an actual augment.

same thing with #gi and #si

I am working to resolve this and I will post in this thread when I do. if anyone has some advice (like hey dav check your item table structure) i'd be happy to take the advice.

for reference.
items seem to work ok
items appear on npcs
items appear in shops
buy sell works
only quested items and gm commands to make items seem to fail.


in other news:

I am nearing the end of the initial work on a RL project im involved in then I will have some time to work on alakamin again. Tiers 1-30 are more or less done, and are acccessible to players.. tiers 31-70 are ready but are missing some of the boss npcs and require new hubs and quests and such to access them. yes that means i have the regular npcs and loots and spell abilities figured out (did that in march of last year).

I am going to re-envision how the multi class / race changing will work as well when i have the time.

and yes i will finish the monster abilities and implement project "m" in the way i told people last year.

for anyone that uses clients after UF , you WILL NOT BE ABLE TO PLAY AS A MONSTER FOR NOW. UF or earlier clients CAN play as monsters.
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Demon Overlord of Alakamin
skype @ davoodinator
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