Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 08-03-2014, 03:05 AM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Quote:
Originally Posted by lerxst2112 View Post
There used to be some logs in the server code for some of the mq2 hacks, I don't know if they are still there or how accurate they are.
There is still server side detection. It works, some of it better than others. There are also ways to get around some of the detection that I will not name here :P

One thing I know P99 did/does is send bad data to clients, which causes no issue for clients without MQ2, but little to no error correcting in MQ2, will cause them to crash. But that's also simple to get around, just fix all the instances in MQ2 :P

The really disruptive stuff (warping) can be detected with pretty good accuracy, although with lag there can always be false positives so still requires one to watch the players for bad behavior. The detection for /target is also pretty good, but there are still issues there as well :/

TL;DR if you don't want to go as hardcore as P99, look at the logs and then observe the players :P
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:20 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3