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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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Old 08-16-2014, 01:24 PM
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Good luck.
Thanks think I've got a good planned method on how to go about it in mind starting with a 2D layout basically using square tile faces and subdividing. I'll try to add dimension by extruding and such later and other details, but gotta start someplace. Doesn't look like much yet, but chipping away at the layout slowly. Fairly time consuming carefully counting the tiles to try to ensure they are accurate as they can be at least initially may deviate a bit later so it's not just a carbon copy in 3D. Anyway I'm starting off by removing the water terrain initially. Then I'll try to get the base terrain layout down a bit roughly. I gotta chip away at it in stages otherwise it would just end up being a sloppy mess.

Sneak peak at what I've got started doesn't look like much, but counting those tiles is a real pita, but it's starting to take shape a bit so I'm pretty happy with results thus far.
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Old 08-17-2014, 01:27 PM
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but counting those tiles is a real pita, but it's starting to take shape a bit so I'm pretty
Whenever you're ready to texture that, let me know. I can show you some UV mapping techniques that will make things a lot easier for you.
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Old 08-17-2014, 07:12 PM
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Whenever you're ready to texture that, let me know. I can show you some UV mapping techniques that will make things a lot easier for you.
Yeah defiantly will do once I get to that point. Not trying to rush it I want to get it looking as a right as I possibly can.

Another update btw just finished up with the last bit of water. I also cleaned up the boarder is it starting to look a bit more familiar?


Don't mind the extra stuffs in the background that's mostly just there in case I accidentally screw something up. Here's a peak at how the mountain terrain is beginning to take shape very #Minecraft reminiscent for time being. I just want to get the general layout structure across initially. After that I can work toward beveling, smoothing, fracturing, and contorting it to give it character.



Another screenshot on how it's starting to look. It's defiantly getting closer in feel. I'm pretty glad I decided to give this a try time consuming, but feels worth the time investment. A new yet old yet different type of nostalgia than we've been accustomed to in EQemu. Populating it with spawns will be interesting to say the least. It'll be kind of fun just experimenting with that I think.


New screenshot I'd estimate about 2/5's of this stage of development for the mountain terrain is done with. The sections are defiantly beginning to look more and more familiar.
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