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Old 08-21-2014, 07:03 PM
Uleat's Avatar
Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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No worries

Yeah, I discovered that when I was getting multiple OP_MoveItem packets. That's how I found out the client does auto-splitting of stacks
and actually sends a move quantity in the packet. We just didn't handle it


I'm working on the second part of that now..stacking into the inventory - accepted or canceled trades. (I need to get a US english spell-checker...)

I'm coding it to process bags first, then stackables and lastly anything remaining.

My Inventory::FindFreeSlotForTradeItem() works..but, I'm having issues on the split not counting correctly..still needs some work.

I'll push this change once it's working correctly.
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