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Old 09-08-2014, 06:32 PM
Torven
Sarnak
 
Join Date: Aug 2014
Posts: 76
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I noticed you didn't update spell_effects.cpp to prevent 0 damage spells. Did using a float literal when subtracting partial_modifier prevent those? I didn't think to do that because C++ isn't my preferred language.

Before I changed spell_effects.cpp, I was getting spell hits that would display the emote text but not display any non-melee damage text with it. (because it was 0 damage)
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