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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

 
 
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Old 09-15-2014, 05:24 PM
NatedogEZ's Avatar
NatedogEZ
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Join Date: Dec 2012
Posts: 515
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https://github.com/Natedog2012/Serve...ll_effects.cpp


Search for...NatedogSpellDMGScale


I labeled all my rules that way they are easy to find lol.. should give you an idea of where to place the spell scaling .. you can log on my test server and do a #mystats to see the scaling % ... melee scaling is in mob.cpp I think


the way I have my setup... if the rule is 1.0 .. each stat point adds 1% dmg ect ect.... 50.0 would be every 50 stat points it would be 1%
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