Spawns with respawntime = 999999
Going to thread necro this with an observation that may be incorrect, but seems plausible.
If you want to change the repop time of NPCs, make sure you don't reduce the spawn times of any spawn with a value of 999999. These appear to be event spawned NPCs (time, fire, earth, etc.).
I don't think it will hurt anything to spawn them, but if you then triggered the event that normally spawns them, you'd probably have duplicate spawns running about.
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