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      | Quests::Q&A This is the quest support section | 
    
    
   
   
   
   
   
   
   
   
		 
	 
 
	
	
		
	
	
 
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				10-04-2014, 05:59 PM
			
			
			
		  
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				 Hill Giant 
				
				
				
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					Join Date: Jun 2010 
					
					
					
						Posts: 231
					 
					
					
					
					     
				 
				
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				Quest not working
			 
			 
			
		
		
		
		Cant figure out why this doesn't work... hpevent 90 works but nothing else... 
	Code: 
	
sub EVENT_SPAWN {
  quest::setnexthpevent(90);
}
sub EVENT_HP {
  if ($hpevent == 90) {
    quest::spawn2(999245,0,0,$x + 10,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x + 20,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x + -10,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x + -20,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + 10,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + 20,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + -10,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + -20,$z,$h); #a dream defiler
    $NPC->CastSpell(16950);
    quest::setnexthpevent(60);
  }
  if ($hpevent == 60) {
    quest::spawn2(999246,0,0,$x + 70,$y + 80,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y + 70,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y + 60,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y + 40,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y + 20,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 80,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 70,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 60,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 40,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 20,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y,$z,$h); #a dream defiler
    $NPC->CastSpell(3150, $target->GetID());
    quest::setnexthpevent(36);
  }
  if ($hpevent == 36) {
    quest::spawn2(999245,0,0,$x + 10,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x + 20,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x + -10,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x + -20,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + 10,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + 20,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + -10,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + -20,$z,$h); #a dream defiler
    $NPC->CastSpell(16950);
  }
}
sub EVENT_DEATH {
  quest::we(15, " $name , Has defeated Touch, The Merciless");
  quest::stoptimer(1);
}
#Touch
  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				10-04-2014, 06:38 PM
			
			
			
		  
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				 Administrator 
				
				
				
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					Join Date: May 2013 
					Location: United States 
					
					
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		Try $targetid rather than $target->GetID(), as $target isn't defined, nor is it a default variable. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-04-2014, 07:28 PM
			
			
			
		  
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				 Hill Giant 
				
				
				
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					Join Date: Jun 2010 
					
					
					
						Posts: 231
					 
					
					
					
					     
				 
				
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		removed the spell casting completely and it seems that after hpevent 90 nothing else works except when you slay her. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-04-2014, 08:43 PM
			
			
			
		  
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				 Hill Giant 
				
				
				
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					Join Date: Jul 2012 
					
					
					
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		You might put in some shouts/emotes to see if the events are being generated 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-04-2014, 08:58 PM
			
			
			
		  
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				 Developer 
				
				
				
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					Join Date: Mar 2003 
					
					
					
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		Also can't use NPC. Should be lower case. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-06-2014, 12:04 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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		if (Touch is a spawned mob, i.e. triggered and not a static spawn) { 
 
you should change EVENT_DEATH to EVENT_DEATH_COMPLETE 
 
} 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-06-2014, 04:18 PM
			
			
			
		  
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				 Dragon 
				
				
				
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					Join Date: Nov 2008 
					Location: GA 
					
					
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		Always good to swap SPAWN to AGGRO when it comes to combat timers/triggers. 
First issue, you have + and - in the spawn locations for some of the spawns (ex: $y + - 20).  $userid works for the spell casts also.
 
	Code: 
	sub EVENT_AGGRO {
  quest::setnexthpevent(90);
}
sub EVENT_HP {
  if ($hpevent == 90) {
    quest::spawn2(999245,0,0,$x + 10,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x + 20,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x - 10,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x - 20,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + 10,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + 20,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y - 10,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y - 20,$z,$h); #a dream defiler
    $npc->CastSpell(16950,$userid);
    quest::setnexthpevent(60);
  }
  if ($hpevent == 60) {
    quest::spawn2(999246,0,0,$x + 70,$y + 80,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y + 70,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y + 60,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y + 40,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y + 20,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 80,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 70,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 60,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 40,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 20,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y,$z,$h); #a dream defiler
    $npc->CastSpell(3150, $userid);
    quest::setnexthpevent(36);
  }
		
  if ($hpevent == 36) {
    quest::spawn2(999245,0,0,$x + 10,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x + 20,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x - 10,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x - 20,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + 10,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + 20,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y - 10,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y - 20,$z,$h); #a dream defiler
    $npc->CastSpell(16950, $userid);
  }
}
sub EVENT_DEATH {
  quest::we(15, " $name has defeated Touch, The Merciless");
  quest::stoptimer(1);
}
 I would also add Combat checks and depops for adds for when players fail the fight.  Example below.
 
	Code: 
	sub EVENT_COMBAT {
#Spawn the door guards to prevent running outside the cave
   if($combat_state == 1) {
      quest::spawn2(1247,0,0,2577,-2068,4,125);
      quest::spawn2(1247,0,0,2559,-2070,4,124);
      }
#DeSpawn door guards and adds if raid wipes   
   if($combat_state == 0) {
      quest::signalwith(1247, 1, 0);
      quest::signalwith(1248, 1, 0);
      }
   }
 Put this on adds
 
	Code: 
	sub EVENT_SIGNAL {
   if ($signal == 1) {
      quest::depop();
      }      
}
  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				10-06-2014, 04:35 PM
			
			
			
		  
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				 Demi-God 
				
				
				
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		You may also want to check out the command #questerrors 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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