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Old 11-13-2014, 04:51 AM
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knowom
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This begs to raise the question though just how many zones are important to players? Would you rather have more zones spread out or less zones that are more densely populated with mobs or perhaps a mixture of both?

I see this as a way to revitalize classic EQ. Honestly I don't see much need for more zones than classic EQ provided how many do players require? Quite frankly bigger isn't always better. More zones means more sprawl and in turn more time navigating rather than interacting with other players.

A lot of classic zones could become a lot more intriguing if they were enhanced with this type of modifying since you can add variety and challenges along with more loot and more specially enhanced in depth questing. You could tweak things to be a mixture of familiar yet different and intriguing, but ultimately nostalgic yet exciting and new again.

I just thought up something neat that could be done by duplicating spawns you could change the new duplicated spawns into opposing factions that fight each other so you could effectively turn the different cities into a constant or semi constant power struggle over control of it. It would be a rather ingenious new twist on a faction vs faction server.
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