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Old 02-10-2015, 01:17 PM
utbbop
Sarnak
 
Join Date: May 2009
Location: Mentor
Posts: 58
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Okay, got a question for ya Trev.

Code:
	# t1chestarmor
	# Class => [ Turn-In, Reward ],
	my %HandInHash = (
		"Warrior"		=> [ 1591, 1563 ],
		"Rogue"			=> [ 2845, 2828 ],
		"Monk"			=> [ 2868, 2444 ],
		"Berserker"		=> [ 2835, 2684 ],
		"Shadowknight"	=> [ 2861, 1819 ],
		"Paladin"		=> [ 2886, 1810 ],
		"Ranger"		=> [ 2958, 2493 ],
		"Bard"			=> [ 3540, 1846 ],
		"Beastlord"		=> [ 3680, 2562 ],
		"Cleric"		=> [ 3235, 1803 ],
		"Druid"			=> [ 3295, 2434 ],
		"Shaman"		=> [ 3484, 2665 ],
		"Wizard"		=> [ 3226, 2422 ],
		"Magician"		=> [ 2995, 2278 ],
		"Enchanter"		=> [ 3854, 2561 ],
		"Necromancer"	=> [ 3137, 2381 ]
If the format is [ Turn-in, Reward ], how do I handle multiple potential turn-in's for the same reward?

Example:
I am a Warrior.
I have item 1234 which is a Wizard Leg Item.
I want to turn in item 1234 for the Warrior Leg Item which is item number 12345.

Alternatively, I may have created item 123 which is a Druid Leg Item.
I want to be able to then turn in item 123 and receive the Warrior Leg Item which again is item 12345.


Edit:
Might have stumbled onto something that seems to have worked initially...

Code:
my $RewardReceived = 0;
	
	# t1chestarmor
	# Class => [ Turn-In, Reward ],
	my %HandInHash = (
		"Warrior"		=> [ 1591, 2995, 1563 ],

if($HandInHash{$class})
	{
		# $HandInHash{$class}[0]; # Item Turned In 1
		# $HandInHash{$class}[1]; # Item Turned In 2
		# $HandInHash{$class}[2]; # Reward
	
		if (plugin::check_handin(\%itemcount, $HandInHash{$class}[0,1] => 1))
		{
			quest::summonitem($HandInHash{$class}[2]);
			quest::emote("Works to make a piece of armor from the instructions you provided to him." );
			quest::say ("Here you go $name.");
			# Example for below: Percent Experience (5), Max Level to give full exp percentage (level 45)
			$client->AddLevelBasedExp(5, 45);
			quest::ding();
			$RewardReceived = 1;
		}
	}
Any feedback on this?

Thanks for the help...
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