Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 02-25-2015, 05:04 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

Quote:
Originally Posted by Kayen View Post
Your welcome.
Kayen these suddenly quit working when I upgraded my source a few weeks ago. The graphic and sound for all bolt spells is missing again. I noticed there is a new rule, from looking at the source...

Code:
Spells:UseLiveSpellProjectileGFX
Code:
if (RuleB(Spells, UseLiveSpellProjectileGFX)) {
ProjectileAnimation(spell_target,0, false, speed,0,0,0, spells[spell_id].player_1);
}
I am guessing this should be set to a value of 1?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:44 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3