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Old 12-10-2002, 08:25 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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Answers to some of your questions

- I'm fairly certain the respawn time is in ticks.
- The variance field affects the chance of one NPC type spawning instead of another, for spawn groups
that have multiple possible spawns, however I haven't done much with multiple spawns so don't know much about it.
- 0 is the default size, which is also 6 (1 is miniscule). Quite a few creature types (e.g pixies and giants)
aren't the right size by default, so need to be scaled up/down in the DB.
- The damage values do affect how hard the mob hits, but it is affected by many other things including the mob's level, your level, AC, skills etc.
- I think the chance value with loot is relative, not a % value. E.g if one item has a chance of 1, and another a chance
of 2, then the one with 2 is twice as likely to drop.
- I -think- the "avgcoin" value determines the type of coin (plat to copper) most likely to drop (CP=1,SP=2,GP=3,PP=4) but I'm not 100% certain.
- The min/max money value is in CP, you're right (this is annoying for high-level monsters that can drop far more than 32PP, since the limit is around 32,000 due to these values being integers)
- The mod_r#, mod_c# and mod_d# - race, class and deity - faction values are how much that faction is modified when your character is that particular race, class and deity. E.g city guards might have a large negative value for race 60 (skeleton) so they will attack people who use Skeleton Form.
Which numbers correspond to which class and race is fairly easy to remember once you've been doing world-building/DB editing for a while (I think it's in the EQEmu docs) but to find the deity numbers you probably need to look in the .hpp files in the EQEmu source code (that's how I did it).
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